Kingsburg - Second Edition
Second Edition
King Tritus is waiting for you. Will you be able to be the most influent and powerful governor of the realm?
The game of Kingsburg takes place over five years, a total of 20 turns. In every year, there are three production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game. Kingsburg (Second Edition) includes six expansion modules for use with the base game.
Features:
- The resources to build structures and train troops are collected by influencing the advisers in the King's Council.
- Players place their influence dice on members of the Council, and each adviser awards different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence that adviser for the current turn.
- The player with the lowest influence dice sum is the first to choose where to spend their influence; this acts as a way of balancing poor dice rolling.
- Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.
- At the end of five years, the player who best developed their assigned territory and most pleased the King through the Council wins.
King Tritus is waiting for you. Will you be able to be the most influent and powerful governor of the realm?
The game of Kingsburg takes place over five years, a total of 20 turns. In every year, there are three production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game. Kingsburg (Second Edition) includes six expansion modules for use with the base game.
Features:
- The resources to build structures and train troops are collected by influencing the advisers in the King's Council.
- Players place their influence dice on members of the Council, and each adviser awards different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence that adviser for the current turn.
- The player with the lowest influence dice sum is the first to choose where to spend their influence; this acts as a way of balancing poor dice rolling.
- Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.
- At the end of five years, the player who best developed their assigned territory and most pleased the King through the Council wins.
Delivery Rates
We charge a flat rate of $6 NZD per shipment. Most orders are shipped using New Zealand Post and these parcels are shipped with no-signature required.
Delivery Times
Orders ship from Mighty Ape, based in Auckland, New Zealand.
We use Courier Post for most orders, which allows for fast and reliable delivery to destinations across their comprehensive domestic network. Delivery times take vary depending on a product's stock status and the intended delivery address.
Playtime: 90-120 minutes
Recommended Age: 10+
Number of Players: 2-5
Themes: Fantasy
PRODUCT DETAILS
Product SKU: 28253046
Barcode: 841333102586
Publisher/Brand: Z-Man Games
Categories: All Games, Role Playing Board Games, Sale Board Games, Z-Man Games