Gloom: Unwelcome Guests Expansion (2nd Edition)
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Gloom: Unwelcome Guests Expansion (2nd Edition)

Available: In Stock
$24.99

Just mix the 55 transparent cards in this new set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family – the malodorous Malone mob – including The Broken Arms Hotel as a Residence card to use with the Unhappy Homes expansion. When Boils Malone brought his family overseas to “get away from the heat”, he wasn't expecting quite so much rain!

Adding an extra level of strategy, new persistent effect icons on cards allow their special effects to continue to be active even if covered by another card. A persistent effect ends only when the attached character is killed.

Also inside are five Unwelcome Guest cards. Deal one or more face up to the table's center at the start of the game. Guests “follow” the card types noted on them; no matter where it currently is, a living Guest immediately moves to join the family of the character on which one of its “trigger” cards is played. All its Modifiers are moved with it, and it's considered a member of that family until it moves again. This may delay the game's end if a final play draws a Guest to the near-winner's family!

Just mix the 55 transparent cards in this new set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family – the malodorous Malone mob – including The Broken Arms Hotel as a Residence card to use with the Unhappy Homes expansion. When Boils Malone brought his family overseas to “get away from the heat”, he wasn't expecting quite so much rain!

Adding an extra level of strategy, new persistent effect icons on cards allow their special effects to continue to be active even if covered by another card. A persistent effect ends only when the attached character is killed.

Also inside are five Unwelcome Guest cards. Deal one or more face up to the table's center at the start of the game. Guests “follow” the card types noted on them; no matter where it currently is, a living Guest immediately moves to join the family of the character on which one of its “trigger” cards is played. All its Modifiers are moved with it, and it's considered a member of that family until it moves again. This may delay the game's end if a final play draws a Guest to the near-winner's family!

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We charge a flat rate of $6 NZD per shipment.

Most orders are shipped using New Zealand Post and these parcels are shipped with no-signature required.

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Gorilla Gaming orders ship from Mighty Ape, based in Auckland, New Zealand.

We use Courier Post for most orders, which allows for fast and reliable delivery to destinations across their comprehensive domestic network. Delivery times vary depending on a product's stock status and the intended delivery address.  

Most 'In stock' products are delivered overnight anywhere in New Zealand – provided the order is placed before cut-off time. Our Overnight Delivery cut-off is usually 3:30pm Monday to Friday. Larger products take an additional 1–2 days to be delivered to the South Island. Rural Delivery and Dangerous Goods may take an additional day for delivery.  

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