Carcassonne: Hills & Sheep - 2nd Edition
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Carcassonne: Hills & Sheep - 2nd Edition

2nd Edition - Expansion 9

Available: Out of Stock
$35.00

The Classic Award-winning Game Is Back With A Whole New Look!

Carcassonne: Hills & Sheep is the ninth numbered expansion for the Carcassonne base game, and now players get to be shepherds on the hills in addition to the usual thieves, knights, monks and farmers. By placing the tiles in this expansion, players build hills and vineyards, trying to plan ahead to claim the sweetest meadows for points — bringing sheep and shepherds while keeping watch for the wolf that waits to be drawn among the tiles…

Whenever a tile featuring a hill icon is added to the playing area, it is placed on top of another randomly drawn tile, elevating it above the playing surface and creating a hill. Hill tiles act as tie-breakers: if two or more players occupy the same feature equally (a “shared majority”), but one of the tied players has a follower standing on a hill tile, that player will have an advantage over the others, and will score all the points for that feature.

Features:

Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery's score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents' monasteries in order to prevent them from being finished.

Shepherds are new pieces that can only be placed in fields. Each time a player expands the field occupied by his or her shepherd, that player has two options: 1. Draw a sheep token out of a bag, placing it near their shepherd; or 2. Trade in all their accumulated sheep for points. Each sheep token is worth 1–4 points, depending on the number of

The Classic Award-winning Game Is Back With A Whole New Look!

Carcassonne: Hills & Sheep is the ninth numbered expansion for the Carcassonne base game, and now players get to be shepherds on the hills in addition to the usual thieves, knights, monks and farmers. By placing the tiles in this expansion, players build hills and vineyards, trying to plan ahead to claim the sweetest meadows for points — bringing sheep and shepherds while keeping watch for the wolf that waits to be drawn among the tiles…

Whenever a tile featuring a hill icon is added to the playing area, it is placed on top of another randomly drawn tile, elevating it above the playing surface and creating a hill. Hill tiles act as tie-breakers: if two or more players occupy the same feature equally (a “shared majority”), but one of the tied players has a follower standing on a hill tile, that player will have an advantage over the others, and will score all the points for that feature.

Features:

Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery's score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents' monasteries in order to prevent them from being finished.

Shepherds are new pieces that can only be placed in fields. Each time a player expands the field occupied by his or her shepherd, that player has two options: 1. Draw a sheep token out of a bag, placing it near their shepherd; or 2. Trade in all their accumulated sheep for points. Each sheep token is worth 1–4 points, depending on the number of

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We charge a flat rate of $6 NZD per shipment.

Most orders are shipped using New Zealand Post and these parcels are shipped with no-signature required.

Delivery Times

Gorilla Gaming orders ship from Mighty Ape, based in Auckland, New Zealand.

We use Courier Post for most orders, which allows for fast and reliable delivery to destinations across their comprehensive domestic network. Delivery times vary depending on a product's stock status and the intended delivery address.  

Most 'In stock' products are delivered overnight anywhere in New Zealand – provided the order is placed before cut-off time. Our Overnight Delivery cut-off is usually 3:30pm Monday to Friday. Larger products take an additional 1–2 days to be delivered to the South Island. Rural Delivery and Dangerous Goods may take an additional day for delivery.  

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