Fate of the Elder Gods - Board Game

Board Game

Available: In Stock
$130.00

In Fate of the Elder Gods, players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind!

Each cult is in competition to be first to summon their god, but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to hasten doom…before it's too late!

During the game, players use a variable hand of spell cards to do one of two things to aid their cult in their mission: Use the spell's Astral Symbol to navigate the areas around Arkham on the unique Fate Clock board, or use the symbols in a location's Astral Column to ready a spell. Readied spells can be cast at any time, but while in a cult's Spell Reserve their primary Astral Symbol can aid in readying future spells, creating an engine for pumping out more potential power.

As cults travel to the six locations on the Fate Clock, they activate specific powerful abilities, such as gaining useful artifacts at The Museum or enabling their Elder God's Dark Gift at The Ceremony. As cults send more and more cultists to a location, they may gain control there, adding even more powerful abilities. However, cults must be careful how they navigate Arkham as a location with lots of activity will attract pesky investigators. Tempt fate too many times and the investigators may raid your cult's lodge, placing Elder Signs, and generally getting in the way of summoning your Elder God. Gain too many Elder Signs and it's game over!

If any cult can manage to raise their Summon Track to 9 before the investigators save humanity, their Elder God awakens and they win! Of course, “win” is a relative term as it will certainly herald the end of the world — but that's a small price to pay for eternal servitude to the Ancient Ones.

Specifics:

Players: 2 – 4
Play Time: 60 – 120 Min

Suitable for ages 14 & up

In Fate of the Elder Gods, players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind!

Each cult is in competition to be first to summon their god, but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to hasten doom…before it's too late!

During the game, players use a variable hand of spell cards to do one of two things to aid their cult in their mission: Use the spell's Astral Symbol to navigate the areas around Arkham on the unique Fate Clock board, or use the symbols in a location's Astral Column to ready a spell. Readied spells can be cast at any time, but while in a cult's Spell Reserve their primary Astral Symbol can aid in readying future spells, creating an engine for pumping out more potential power.

As cults travel to the six locations on the Fate Clock, they activate specific powerful abilities, such as gaining useful artifacts at The Museum or enabling their Elder God's Dark Gift at The Ceremony. As cults send more and more cultists to a location, they may gain control there, adding even more powerful abilities. However, cults must be careful how they navigate Arkham as a location with lots of activity will attract pesky investigators. Tempt fate too many times and the investigators may raid your cult's lodge, placing Elder Signs, and generally getting in the way of summoning your Elder God. Gain too many Elder Signs and it's game over!

If any cult can manage to raise their Summon Track to 9 before the investigators save humanity, their Elder God awakens and they win! Of course, “win” is a relative term as it will certainly herald the end of the world — but that's a small price to pay for eternal servitude to the Ancient Ones.

Specifics:

Players: 2 – 4
Play Time: 60 – 120 Min

Suitable for ages 14 & up

Delivery Rates
We charge a flat rate of $6 NZD per shipment. Most orders are shipped using New Zealand Post and these parcels are shipped with no-signature required.

Delivery Times
Orders ship from Mighty Ape, based in Auckland, New Zealand.
We use Courier Post for most orders, which allows for fast and reliable delivery to destinations across their comprehensive domestic network. Delivery times take vary depending on a product's stock status and the intended delivery address.  

Christmas Delivery Dates

Final day for ordering:

10 December - in stock oversized or bulky products to the South Island
15 December - in stock oversized or bulky products to the North Island
17 December - in stock oversized or bulky products to Auckland
19 December - in stock products to rural addresses in the South Island
19 December - in stock products to the South Island
20 December - in stock products to rural addresses in the North Island
23 December - final day for all other in stock products 

Orders placed after these dates are unlikely to arrive in time for Christmas



GAME DETAILS
Playtime: 30-90 minutes
Recommended Age: 13+
Number of Players: 1-4
Themes: Adventure / Horror / Mythological

PRODUCT DETAILS
Product SKU: 27384959
Barcode: 798304339345
Publisher/Brand: Greater Than Games
Categories: Adventure Games, All Games, Board Games, Horror Games, Strategy Board Games

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