Description
In Lost Cities: Roll & Write, you want to start your expeditions on thesix colored paths with the smallest possible numbers on the dice. Each turn,decide whether to continue with an expedition or start a new one. Accelerationfields and artifacts provide opportunities to advance quickly, but you'll haveto carefully consider which paths to take on which roll. If you make goodprogress, victory beckons — but if an expedition gets stuck, you will losepoints just as quickly as you earned them!
In more detail, each player has their own score sheet, which has eightcolumns on it: six colored columns matching the colors of Lost Cities(red/orange/yellow/green/blue/purple), an artefact column, and a dicecolumn. You will fill or mark all of these columns from the bottom up.
On a turn as the active player, you roll the six dice — three six-sidedcolor dice and three ten-sided dice numbered 0–9 — then choose one numberdie and one color die, then mark this number in this color column on your sheet.If you choose 0 and haven't started this color column, you can mark the“double point” circle at the bottom of the column. If you choose anon-0 number and haven't started this column, you write the number in thebottommost space of the column; if you have started this column, then you canadd another number to this column only if it's the same value or higher.(A 0 is written as 10 in a column.) Other players choose a number die and acolor die from the two of each that remain, then mark one of their columns in asimilar manner.
If you place a number on an arrow in a column, then you can “accelerate”any color column by filling the bottommost empty space with the same numbercurrently at the top of that column. If you write over another arrow, then youaccelerate once again! If you place a number on an artefact box, then you markoff a space in the artefact column. If you've filled all nine spaces in a columnand can write a number there once again, you instead mark off an artefact.
If you wish, you can refuse to choose a number-color combination. If you do,then you mark off a die in the dice column.
If you write a number in the seventh box in a color column or mark off theseventh space in the artefact or dice column — and you're the first player todo so — then you score a 20 point “bridge bonus” for being the firstplayer to cross that bridge.
If you mark off the ninth space in the dice column, you are considered to be“exhausted”, but you continue to play. The game ends after the turn in whichall players are exhausted or all eight bridges have been crossed. Players thenscore points for each color column based on the number of spaces they've filled,doubling this score — whether positive or negative — if they've marked the“double point” circle at the bottom of the column. Players also score pointsfor the number of spaces marked in the artefact and dice columns, but if you'reexhausted, then you score 0 points for that column. Add your bridge bonuspoints to the sum of these eight columns, and whoever has the highestscore wins.
The Dice Tower Seal of Excellence is a trademark of The Dice Tower,LLC and is used with permission.
Product Details
Product Code: 36035355Barcode: 4002051680589
Brand: Thames & Kosmos
Playtime: 30-30 minutes
Recommended Age: 8+
Number of Players: 2-5
Categories: All Games, Best Family Board Games, Best Sellers, Dice Games, Dudley's Christmas Gift Recommendations, Puzzles for Mother's Day!, Sale Games
Delivery
Delivery Times
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